The plague destroyed entire towns and villages. When he is satisfied by his efforts, he pours the concoction into the grate below, and chortles with happiness as he watches the nauseating plagues rain down upon the world. An army of Nurgle spreading their God's will. Noxious Nexus: Roll a dice for each enemy unit within 7 inches of the bearer at the start of the hero phase. He never wants to destroy, but rather to improve, to instruct, and to reveal the hidden wonders of disease. The magic of the slann could not save them from the Plague Lord’s diseases, and they too withered, croaking feebly as their flesh erupted with foul, cankerous lesions. https://warhammerfantasy.fandom.com/wiki/Nurgle?oldid=126403. The Old Ones dwelt in these temple-cities, guarded by Lizardmen and served by amphibious minions – the Slann – who shared their potent abilities. [1f][2a][2c], On one side of his nature, Nurgle is unexpectedly also the personification of Rebirth. Followers of Nurgle have few real strictures, other than to spread disease and despair throughout the world. Other cultists secretly infect water supplies or food stores, or simply wander among the crowded city streets passing their illnesses to everyone they meet. Nothing is known of the fate of the cultists. Although Nurgle is not as powerful a sorcerer as Tzeentch (a source of great jealousy to the Plague Lord), he does possess great mastery over the Winds of Magic and imparts his abilities to his most deserving followers. He bestows his diseases to ruler and pauper alike, for all are equal in his eyes, and his plagues reduce all people to the same state – they become so desperate in their pain that they would cast away their worldly treasures and betray their loved ones for the slightest reprieve from their suffering. Although the Garden will recede again, it would still have fed deeply on the essence of those who have fallen in such wars, and will lie in gestate peace until it is ready to bloom again.[3]. This means that those suspected of being infected, or even of being in recent contact with a diseased person, might be shunned. He is the chaos god of death and rebirth to tenebrous life, despair and acceptance, rot and decay, and destruction and stagnation. Those afflicted by his contagions often turn to him in order to escape their suffering. [4b] The church of the Fly Lord is always open to all. Meanwhile, Nurgle’s own intrigues spread slowly like a contagious fever. Their choice is simple – perish in excruciating agony or invoke the name of the Lord of Decay. [4i], The cults of Verena and Shallya have worked closely to this purpose, attempting to discover new cures and techniques. His teachings are as follows: It is not the incessant warring between daemonic armies in the Realm of Chaos or even the epic clash of champions among the tribes of the Chaos Wastes that truly enthuses Nurgle, but the conflict against the unconquered nations of the mortal world. It is simply unfortunate that the most prevalent forms of life – the unseen worms, viruses, and bacteria – are so inimical to all the others. Nurgle takes advantage of this by force-feeding her his latest creation and sees how long it takes the goddess to overcome its effects. Other symbols include flies, tentacles, open maws, and disgusting chalices. Nurgle is not a god of destruction – he cherishes all life. Nurgle’s leprous daemons stalk the garden, quick to necrotise the flesh of intruders with their plagueswords. Particularly favoured followers receive the worst of his diseases and plagues and often become twisted monstrosities from terrible mutations. However, the temple-city of Chaqua proved harder to destroy. The spluttering of the newborn babe is as dear to him as the slithering of the maggot hatched in its gut. He is not averse to warfare and sees it as an excellent vehicle for allowing new plagues to fester in the wake of terrible wounds, ruined crops, and tainted water. Of course, all cultists must act surreptitiously, for the agents of the Emperor, of Sigmar, and the other gods of mankind are always on the alert to eliminate the followers of Chaos. Nurgle was born from the mortal reactions to imminent suffering and death (the most common being despairing acceptance and morbidly cheerful fatalism), and embodies the eternal cycle of creation and destruction. This epoch is now forgotten, except in the most ancient and obscure myths of the high elves, or in faded inscriptions within the mysterious temple-cities of Lustria. Nurgle's enemies would fight back, and the Plaguebearers would take up arms to defend it. High Elves and Wood Elves perplex him, for they are long-lived and unblemished by age, and are blessed with a natural resistance against disease. Almost incorruptible, their willingness to destroy the innocent to reach the guilty makes them dangerous foes. The chosen of Nurgle often find this symbol growing on their festering skin. [4f], The followers of Nurgle despise these meddlers and hatch plots to disrupt their work or even to murder them. Daemon summoning is a risky practise, for uncontrolled daemons are wont to destroy their summoners.